![]() Now that its a thing, there is a caveat folks should know, to avoid a misunderstanding and disappointment. I mean, I know this article does not come out and say that, but its kind of a perception still in the Hearthstone culture from before duplicate protection was a thing. One tip I would like to start seeing in articles like this is a caveat to the usual advice of 'always disenchant, its full price, so you can always make it later at no loss'. It doesn't matter though, we'll always take a quality of live improvement and as they say, the second best time to plant a tree is today. An excellent addition to the game that unfortunately took this long to make happen. No more do we need to manually go looking for refund-capable cards because Blizzard added in a new keyword that will find them for you.īy typing "refund" in the collection manager search box, you will now be able to find these cards together and make your decision on whether or not they are getting dusted. When Patch 21.0 hit with preparations for United in Stormwind, a very important feature was added to the collection manager. New Feature: Refund Keyword in the Collection With that said, we'll have a reminder post go live in advance of the end of the disenchant period. We always recommend getting your dust as soon as possible though so you don't forget to take advantage of the situation. When Blizzard offers dust refunds for nerfed and changed cards, they do so for two weeks following the patch. The above cards will all remain disenchantable for full arcane dust value through August 31. ![]() When Do August's Card Nerfs Dust Refunds End? We hope that these changes will give a bit more room for slower strategies to find success in this meta, and we’ll continue to keep an eye on the live game to see if any further changes are needed. Overall, this translates to two things: limiting the efficiency at which combo decks can assemble the pieces they need to win, and reducing the burst damage that board-based decks have access to from hand. A lot of players are already commenting they think these harsh changes will increase the amount of control decks in the format.Dev Comments: After two weeks of monitoring the rapidly evolving United in Stormwind launch metagame, we’re making a few balance changes to slow down the speed of the game by a turn or two. These changes will bring a whole new aggro format to hearthstone. I suspect that this monster will see less play. Knife juggler and leper gnome, two key cards in almost any aggro deck have both had their attacks lowered by 1 point (juggler = 2/2 and gnome 1/1)Īrcane Golem ( a key higher end monster for aggro) has also had its charge removed stopping it from being a cheap quick hitter to a even monster with a 4/4 body. The last two cards I’ll discuss today are knife juggler, Arcane Golem and Leper Gnome. Hunters also lost there 0 mana health changer by changing hunter’s mark from 0 – 1/ This is a massive downside and could cause problems for Oil Rogue in the future. Rogue also took a hard hit with blade flurry costing 4 instead of 2 and only hitting minions no longer players. Personally I think this could cause a down slide in his playability. Well Team 5 disagree and have upped his mana cost from 3 > 5. Now I’ve never been the biggest fan of Big Game Hunter and has always seen him as a little over costed or hitting too little creatures. ![]() That has been changed he now costs 3 mana instead of the old two. Ironbeak Owl has always been a very cheaply costed way of dealing with taunt and powerful creatures. Removal has always been a big part in any TCG and hearthstone had two very strong contenders for always played in every deck ever. The lowering of its health may stop this cards high usage as there are other cards that can silence with similar bodies. The final change is Keeper of the Grove (4 mana, with the choice to deal 2 or silence a minion) used to be a 2/4 and now is a sad 2/2. This has been a change to allow Non-Druid players a change to feel they can compete on draw. Ancient of Lore (7 mana with the option to draw 2 or gain 5) has been cut to just able to draw one. The other two changes are less harmful over all. Myself welcome the change to Druids big swing, lets see a bit more creativity in Druid decks. The card now costs one mana less but the changes mean its speed and lethality to combo have gone. The deadly Force of Nature which originally summoned three 2/2 Treants with charge (meaning they can attack immediately and combed with force of will to usually auto kill) has had the charge portion removed. Poor Druid has taken the biggest punch of all, three of it’s most popular cards have been altered or completely neutered. We have known for a while that Team 5 was planning to attack some of the Class cards to change and shake up the standard format and last night we finally got to know what some of those changes are!
0 Comments
Leave a Reply. |